Console Gaming

Skate is an open world skateboarding game that worked to build virtual community while enjoying the common interest of skating throughout San Van

My impact on this project:

Implement UI in new game features

Identifying inefficient pipelines that resulted in low quality output and creating improved production processes

Integrating seasonal and event UI assets into the game

Seasonal UI Content

I was responsible for implementing all seasonal and event UI content throughout the game. Some of the events included were Halloween, St Patrick’s Day, X-Games, Nike SB partner ship, The assets included Splash screens, menu backgrounds, upsell screen rebuild, tutorial screens, notice icons, and more.

Seasonal Ownable Content

Every release the game did, new content was added for players to own. I integrated ownable assets in several areas of the game:

  • Player Card

    • Built a set of tools for validating, resizing, naming, scaling images, and integrating the assets into Frostbite

    • Coordinated with the Live Ops team to connect the assets to the server system.

  • Gestures

    • Identified visual inconsistencies with the existing design

    • Built a production pipeline that standardized the output of thumbnails with significant time savings in production

    • Rebuilt the full library to set the new standard

  • Board Stickers

    • Processed and implemented thumbnails for new assets

New Feature UI Implementation

New features were added to the game and needed UI implementations:

  • Speedlines: New game mode where players would be timed while completing objectives

    • Using the UI/UX designs built needed assets for the feature. HUD timer/scoring, objective timers, alert notices, and completion screen

  • Tattoos: Added a new functionality to put tattoos on player’s character

    • Added tile to Create A Skater menu with animated icon

    • Styled new category screen to UI/UX specifications

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