Gaming
I have extensive experience in mobile gaming ranging from classic devices to iOS and Android.
My responsibilities within the gaming space ranged from optimization, UI/UX design, tooling, 2d/3d art, and prototyping.
Lucky Slots
Contributions:
Created templates for each unique machine type.
Created scripts to package and process assets from provided templates.
Optimized the animation pipeline to be standardized with an acceptable amount of flexibility for the art team.
Created UI and win effects
Created a VR prototype to pitch for physical slot machines
Packaged and transferred the pipeline to an offsite team for continued production
NFL Shuffle
and
MLB Full Deck
Contributions:
Built auto-trim centering image tooling to automatically process hundreds of player images.
Built templates and tooling for outputting screen data for implementation
Created Unity prototype for NFL Shuffle
Collaborated with UI/UX and Designers to finalize visual execution.
Alien Family
Contributions:
Overhauled animation and export pipeline
Created optimization tools and processes to manage memory footprint
Collaborated with design on expansion of world and features
Puzzle Quest 2
Contributions:
Ported artwork from Xbox to Windows phone and maintained the look and feel of the original.
Built scripts to deconstruct existing assets into usable parts.
Created template files to create new layouts.
Built export scripts to package files and data for engineering.
Created new UI assets to convert from gamepad to touch interface.
As well as contributing to these projects













